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Thread Statistics | Show CCP posts - 5 post(s) |

Ryan Coolness
The Littlest Hobos Ushra'Khan
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Posted - 2009.09.20 08:00:00 -
[1]
Edited by: Ryan Coolness on 20/09/2009 08:02:36 having tested out my Aeon on SiSi I can say the following:
- Fighter-Bombers really need a way to survive better vs smartbombs, ideally by launching their torps from well outside smarty range, e.g. 15-20km, alternatively by getting a massive hp boost (especially fast regenerating shields would help)
- Fighter-Bombers are less effective vs BS and below then regular fighters which is good and balanced ofc, provided the Supercarriers get enough fighter bay to field fighter-bpmbers and regular fighters (if they couldnt do that they would hardly deserve the "super"carrier tag imho), fighter bay size should be around 400k (e.g. 300k for 2 waves of fighter bombers plus 1 wave of fighters)
- supercarriers are underpowered vs Titans as they share basically the same role, titans have more hp and more dps that is instant dps even in most cases (bar the Leviathan) plus their dps cant be shot down yes titans are more expensive but they also got added utility in form of massive gang bonuses and jump bridge which justifies the extra cost easily
the new supercarrier is a pure warship compared to the logistic/command/warship hybrid that the titan is, it should be superior or at least on par on the pure warship role to the titan
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Ryan Coolness
The Littlest Hobos Ushra'Khan
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Posted - 2009.09.27 14:49:00 -
[2]
Maybe Dust514 brings some options to give Supercarriers some extra utility.
some ideas:
- a third class of fighter specialized in ground attacks only usable by supercarriers, could either do more damage then other orbital bombardment measures (boring) or have an advantage in precision and produce less collateral damage to civilian/industrial installations (more interesting imho)
- if there gonna be dropships to transport equipment to the planets that launch from ship maintenance bays make the biggest dropship (that only can transport the heaviest equipment down to the surface) require more then 1m m¦ space so that only supercarriers and titans can carry them
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Ryan Coolness
The Littlest Hobos Ushra'Khan
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Posted - 2009.09.27 21:03:00 -
[3]
Originally by: Princess Jodi
Oh, and if Fighter-bombers die easily/do no damage cuz of Smartboms on their intended targets, they kinda lack usefullness don't ya think?
yes, it makes the whole concept pointless and needs to be addressed, I actually expect that in the next sisi build to be fixed as not fixing it would be kinda silly, dont you think?
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Ryan Coolness
The Littlest Hobos Ushra'Khan
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Posted - 2009.09.28 12:17:00 -
[4]
Originally by: LoveKebab
fighters are orbiting just out of the 7500m smartbomb range and torpedo is hitting within 2 sec of when it's fired so u dont have much time to kill those 20 torps...
7.5km is just faction smartbomb range, there are bombs with higher ranges, a lot of them, orbiting outside 10.5km, that would make sense
granted we wont see those smartbombs on titans that much any more since they give up a lot of dps by not fitting turrets but on SCs they will still be common as they simply lack options to put in their highs
speaking of that, how about changing the drone control units stats so it has the same effect of an additional carrier level in regards to drone control? it would still give +1 fighter/drone on carriers but supercarriers would get +3 bombers/fighters/drones per DCU which would make them a lot less pointless to fit as lets face it nobody fits DCUs on motherships if it just gives 5% extra dps, 15% and we are talking
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Ryan Coolness
The Littlest Hobos Ushra'Khan
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Posted - 2009.09.30 09:48:00 -
[5]
Originally by: LoveKebab fighter bombers are not supose to be SCs bbq drones so u wont have to use any others... if u want to do dmg and not lose ur drones to smartbombs use SENTRY DRONES from 40km! [/quote
Well,I can already do that now on tq cant I? why need the dps boost to moms/sc at all then? if the SC is not able to apply its new boosted dps realistically and has to resort to the tools it already got against its intended primary targets which are other caps and supercaps then something needs to be rebalanced.
I agree the SC should have to use other drones on different targets: fighters on BS/BC, heavies/meds/lights on smaller, sentries on pos but against capital ships the weapon of choice should be fighter-bombers, simple as that.
A titan does not lose any of its dps to smartbombs (not even the leviathan thanks to the hp buff on citadels), why should the SC?
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Ryan Coolness
The Littlest Hobos Ushra'Khan
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Posted - 2009.10.09 12:19:00 -
[6]
Having Supercarriers be able to dock is a really bad idea be it over a space improvment like suggested during the fanfest presentaiton or in general.
Everybody and their dog will suddenly get one either for their carrier piloting main or for their recently aquired new alt they bought from a present suprcap owner that doesnt need his alt any more now.
The ships will be even more inflationary then they are already, no thanks. I agree that SCs could use another buff in utility or combat terms to bring them more in line with titans cost/benefit wise but giving them the option to dock is not the right way to boost them imho.
But since CCP will likely lose subscriptions (not to emoragequitting, no, but to the closing of now superfluous supercapital accounts) if they do this I'd say they are too smart and wont do it ;)
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Ryan Coolness
The Littlest Hobos Ushra'Khan
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Posted - 2009.10.12 10:28:00 -
[7]
are you seriously suggesting that 10k dps is too much? on big targets nonetheless
heck, two dreads almost do the same damage, just that that damage has no travel time (except phailnix) and cant be shot down the damage has to be this high to make bringing these ships to the frontlines worthwhile, otherwise we might just stick with the good old dread blobs which are more bang for the bug anyway
sure for a single ship the damage is impressive but also consider the cost and that there are lots of ways to completely eliminate that damage, if you cant figure out how then lol
plus the SC is meant as a pure combat ship, the titan on the other hand has some really powerful abilities to support fleets as well as considerable combat abilities on top, a SC should be superior in combat abilities to a titan as it has nothing else going for it
as for the hitting of pos with bombers, since when is that possible? when I tried last week (cant access game atm) I got an error message that the target is invalid since the bombers couldnt enter the forcefield, did that change?
if you are talking offline posses though, dont see much wrong with that
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Ryan Coolness
The Littlest Hobos Ushra'Khan
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Posted - 2009.11.11 15:33:00 -
[8]
Originally by: Odda
Originally by: SXYGeeK supercarries now get 1 extra drone per level as opposed to 3, with no damage buff to compensate ?
WTF. that removes the whole point of having a supercarrier.
If nothing give them a dmg bonus!
QFT
20% dmg and hp per level of carrier skill would fix this ridiculous change and at the same time reduce the "smartbomb kills fighter-bombers too fast" issue as well as the "too little drone bay for spares" issue.
If the change stays without any considerable compensation...yea, uhm, wts Aeon ?
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Ryan Coolness
The Littlest Hobos Ushra'Khan
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Posted - 2009.11.18 13:08:00 -
[9]
Edited by: Ryan Coolness on 18/11/2009 13:10:38 For a 6b (9b on open market prolly) ship that can dock the damage figures seem acceptable, even though they are not very impressive in all honesty. Are the numbers with current 10 f/b or with the proposed but not implemented 15 f/b btw ?
Still, imho the whole direction it is still the completely wrong approach, they should:
- cost double the above amount (12b build, ~18b market)
- do double that dps, be it with 10, 15 or 20 f/b, doesnt matter
- be able to carry at least 1 spare wave of f/b (meaning either 10 f/b get damage boost or drone bay gets increased if we go back to 20 f/b)
- and that is the most important part: not be able to dock
Yes, that is pretty much what Seleene suggested (man has a clue really) and far more balanced and problematic then the recently suggested changes.
PS: oh and if you seriously want to encourage fitting drone control units, increase their bonus to +2 (+3 if you go back to 20 bombers), so equivalent of 1 carrier level, makes sense huh?
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